Getting Started with Minecraft
I believe many people have noticed that Minecraft has achieved great success on various platforms. Maybe the game has become the most successful leisure game so far. This game was originally thought up by Markus Persson in his bedroom as a simple code project to share with friends. Now it has become a game with sales exceeding 10 million on MAC / PC, mobile and Xbox platforms, and more and more clones of the game continue to appear, whether on the host, mobile or PC platforms.
Most interestingly, most game fans don't see Minecraft as a casual game. It's easy to think of Minecraft as a social game because it's so popular that players can maintain their own servers and build all kinds of buildings they like.
So, why is the game a casual game? Maybe it's because Minecraft doesn't have clear goals or tasks. The whole game focuses on allowing players to explore, build, create and make their own items in their spare time. Of course, there are elements of survival mode in the game, but most players regard the game as a Lego toy sandbox game. Is there anything more casual than putting a bunch of LEGO toys on the floor and designing what you want?
Frankly speaking, social and leisure game planners need to learn from Minecraft as a model, so here are five aspects worthy of learning for leisure and social game Planners:
1. Social engagement
Minecraft creators recognize the idea that players want to share their own experiences and allow them to build and use their own servers to achieve this. Instead of using automatic matching, Minecraft encourages players to actively participate in community interaction. The game is the first in years for players to build their own way and maintain their own servers to play together.
2. Active community
Minecraft has created one of the most active communities so far. Players are very proud of their creations and will show their satisfied works on their own pages. With tens of thousands of youtube video sharing, Facebook fan page sharing and countless pink website sharing, you may understand why Minecraft can create such a phenomenon in the game world Great influence.
3. Less task play
This is one of the important factors for Minecraft's success. The game does not add a particularly clear task for players to do. The only real goal task is to let players enjoy their game time in the game. This makes players feel that they are masters of the game. When a game commands or instructs you to do something, you always subconsciously know that you are enjoying the experience planned by game planners.
4. Support after game release
Unlike similar games a few years ago, minecraft is very focused on post game support. This is where developers need to adapt as soon as possible. With the promotion of cloud services, it is the best time to launch continuous updates and better support.
5. Be content with independence
This is not to say that everyone needs to be an independent developer, but if you are a small team that develops works for the sake of hobbies, stick to it. Mojang gives the world the impression that Markus, the founder of Mojang, is a bedroom app ape, but despite minecraft's great success, Markus is still very active in the game community, and even participates in game competitions with small teams.
I remember in an interview in April this year, Markus Persson said, "we try to make games that we find interesting, and we don't have to make money." but for most loser developers, can they make the next Minecraft? Persson's advice is, "make games for yourself and be critical of your work.
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